Friday, 26 February 2016

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In ‘Gods of Egypt,’ That Doughnut Beast Is Stepping on My Sandal


Bosomy damsels and brawny slabs; cheering digital crowds; a lachrymose sphinx; a bedazzled Geoffrey Rush; a galactic cruise ship; an Egyptian god played by the Dane Nikolaj Coster-Waldau; the sword-and-sandals enabler Gerard Butler; a smoky monster that from one angle looks like a fanged doughnut and from another an alarmingly enraged anus — “Gods of Egypt” attests that they do make them like they used to, or at least like the King of the Bs, Roger Corman, once did, except with far more money. If “Gods of Egypt” were any worse, it might be a masterpiece. It is instead a demented entertainment, an embarrassment of kitsch riches that, in between inspiring giggles and snorts, incites you to consider imponderables like, who greenlighted this, and why? Is there really still a market for would-be spectaculars with cartoonish effects and self-parodying dialogue delivered with “Downton Abbey” drawls? How does a cast like this take shape? Did Mr. Rush sign on first and the others follow like lemmings? And how did Mr. Butler, with his furred musculature and marble-mouthed Scottish accent, become a standard-bearer for midlevel exploitation cinema? If you have tracked the career of the director Alex Proyas (“The Crow,” “Dark City” and “I, Robot”), you may also be wondering what exactly happened here and why.
For years, big movie companies have been refining the template set by Mr. Corman, who built a long career with rubber monsters, California Vikings, buckets of blood, and down-and-dirty marketing and distribution. Yet while the mainstreaming of exploitation cinema is old news, more notionally respectable movies tend to tart up their cheap goods with ponderous self-importance and deep-dish ideas. “Gods of Egypt,” by contrast, doesn’t bother with the fig leaf of respectability. It floridly lets it all hang out, embracing its vulgar excesses without justifications or appeals to good taste, which makes it feel more honest than an art-film exploitation item like “The Revenant.” The rewards of “Gods of Egypt” are modest and blunt, but they’re also fairly consistent, even if you’re not stoned. This isn’t to oversell “Gods of Egypt” or to argue that it’s somehow superior to “The Revenant,” each a favorite pastime of self-regarding critic-contrarians. Rather, it is to cheerfully admit that I enjoyed “Gods of Egypt” despite the lazily generic non-story, the dubious Eurocentric casting and (intentionally?) unconvincing effects that make you wonder (another imponderable) why they didn’t just make this an animated picture. As is often the case in many midlevel and even pricier movies of this type, the more that filmmakers try to reproduce or fabricate entire worlds inside a computer, the less persuasive the results are. As is also often true, the aerial views and crowd shots are particularly unnatural and unattractive, and have none of the painterly beauty of Hollywood’s classical-era backdrops.

The visual style of Mr. Proyas’s earlier features, with their pools of inky black and boldly defined forms, isn’t much in evidence in “Gods of Egypt.” His more memorable work has a near-hieroglyphic lucidity, summoning up fields of meaning in a single shot, as with the eerie, fedora-wearing Strangers in “Dark City” and the romantic goth hero at the center of “The Crow.” It’s always an open question as to what kind of control a director has in an endeavor like “Gods of Egypt.” But it’s instructive that even as this movie teases you with its absurdity, it also offers you moments of beauty that shimmer like the outstretched wings of a goddess and moments of wit that surface in a hideaway wittily populated by duplicates of the same god, who’s having a ball talking to himself and himself and himself….